Whereas competitive gamers may invest heavily in hardware such as a high-end Nvidia GeForce RTX 3080 graphics card to boost performance and future-proof their tech, it is reasonable to assume the casual gamer may not have the financial means or inclination to buy the latest dedicated video game console - let alone finance a library of expensive new games. So, although it seems the broad trend is towards cloud gaming there are numerous barriers that need to be addressed first. Game Pass Ultimate currently classifies its cloud service as "beta." Until the service is more polished with faster internet speeds and stronger connection stability, multiplayer and esports won't be the default experience on the cloud any time soon. Not only does this overcome the storage issue, but it is also a great option to try games like the demos of days gone by. However, a cloud option on numerous games is becoming the norm on the Ultimate tier. Even on a relatively fast wireless broadband connection a typical game on Game Pass can take over an hour to download. Pondering which game to delete in order to make space for a new one isn't a nice problem to have. The Xbox Series S gets filled up pretty quickly.
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